<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Streetmade Devlog - itch.io</title><link>https://shinynate.itch.io/streetmade</link><description>A fast, chaotic 2D street-fighting platform game where combat, sports, parkour, and three layers of depth collide.</description><item><guid>https://shinynate.itch.io/streetmade/devlog/1632446/three-layer-movement-and-world-depth</guid><title>Three layer movement and world depth</title><link>https://shinynate.itch.io/streetmade/devlog/1632446/three-layer-movement-and-world-depth</link><pubDate>Mon, 17 Aug 2026 23:39:18 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5MzQ1NDg0LnBuZw==/400x224%23c/1KQmY2.png"/><p>Streetmade’s levels aren’t built like a normal flat sidescroller. The environment is split into three playable depth layers, and I’ve been doing more work on making those layers actually affect...</p>]]></description></item><item><guid>https://shinynate.itch.io/streetmade/devlog/1632282/streetmade-dev-update-built-in-replays-</guid><title>Streetmade Dev Update— Built-In Replays 🎥</title><link>https://shinynate.itch.io/streetmade/devlog/1632282/streetmade-dev-update-built-in-replays-</link><pubDate>Mon, 17 Aug 2026 20:38:57 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This one started because I was trying to record Streetmade on my phone and every screen recorder I tried absolutely murdered the performance lol. So instead of fighting with that, I built recording in...</p>]]></description></item><item><guid>https://shinynate.itch.io/streetmade/devlog/1632124/im-basically-building-a-game-editor-inside-streetmade</guid><title>I’m Basically Building a Game Editor Inside Streetmade</title><link>https://shinynate.itch.io/streetmade/devlog/1632124/im-basically-building-a-game-editor-inside-streetmade</link><pubDate>Mon, 17 Aug 2026 18:01:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>One of the stranger things that happened while making Streetmade is that at some point I stopped just making a fighting game and accidentally started making a little game engine inside of it lol. A lo...</p>]]></description></item><item><guid>https://shinynate.itch.io/streetmade/devlog/1631997/streetmade-is-online-now-multiplayer-match-browser-streetmade-exchange</guid><title>Streetmade Is Online Now — Multiplayer, Match Browser &amp; Streetmade Exchange</title><link>https://shinynate.itch.io/streetmade/devlog/1631997/streetmade-is-online-now-multiplayer-match-browser-streetmade-exchange</link><pubDate>Mon, 17 Aug 2026 16:23:18 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5MzM3NzQzLmpwZw==/400x224%23c/%2BZKqwf.jpg"/><p>Streetmade just hit probably one of the biggest milestones since I started working on it. Online multiplayer is actually working. Up until recently Streetmade was mainly running locally, through Termu...</p>]]></description></item></channel></rss>