Streetmade
STREETMADE
A fast, chaotic 2D street-fighting platform game where combat, sports, parkour, and three layers of depth collide.
About STREETMADE
STREETMADE is a multiplayer 2D action game built around movement, fighting, neighborhood competition, and a weird three-layer world where the battlefield has actual depth.
You aren't locked to one flat platform.
Stages are built from three separate playable layers — foreground, middle, and back — and players can jump between them during a match. Fighters, balls, attacks, platforms, buildings, hoops, obstacles and other objects can all exist on different layers, turning a normal sidescroller into something closer to a moving miniature city.
The idea is simple:
Run around. Fight people. Play ball. Use the environment. Make your own stuff.
But underneath that is a pretty ridiculous amount of freedom.
Fighting
STREETMADE takes inspiration from platform fighters, arcade fighting games, cartoons and playground games, but the combat is being built around its own movement system.
You can:
- Run
- Jump
- Double/triple jump
- Slide
- Sprint
- Grab
- Shield
- Use normal attacks
- Use special attacks
- Attack in different directions
- Fight in the air
- Knock opponents across the stage
- Move between depth layers
- Use stage geometry as part of the fight
Movement is intentionally a big part of combat. A stage isn't just a backdrop — rooftops, ledges, fences, platforms, alleys and other structures can become part of how a fight plays out.
Street Sports.
Some matches aren't just about knocking everybody out.
STREETMADE is also being built around different street-game modes, including:
Basketball
Fight for possession, steal the ball, pass, charge shots and score while everybody else is trying to stop you.
Because the game uses multiple depth layers, you can even take shots toward a hoop located on another layer.
Soccer
The ball remains loose rather than being permanently attached to a player. Run into it, attack it, slide into it, or charge stronger hits to send it across the stage.
Dodgeball
Grab loose balls, throw them, dodge attacks, fight for control and use the regular combat system at the same time.
The goal is for the sports to feel like they belong inside the same world as the fighting rather than feeling like completely separate minigames.
Three Playable Depth Layers
This is one of the main things that makes STREETMADE different.
Every stage can contain:
Front Layer
Middle Layer
Back Layer
Each layer is its own playable 2D space.
Players can move between them, while the camera and artwork create a multiplane/parallax effect inspired by old animation techniques.
Objects can overlap visually while still existing on completely different playable planes.
That means a basketball can travel between layers.
A player can escape a fight by moving deeper into the stage.
Someone in the background can become part of a fight happening in the foreground.
And level designers can build routes that weave through all three.
Parkour & Movement
The neighborhoods are being designed with movement in mind.
Expect things like:
- Rooftops
- Fire escapes
- Fences
- Alleys
- Construction areas
- Railings
- Platforms
- Windows
- Ledges
- Basketball courts
- Parks
- Streets
- Utility structures
- Shortcuts
- Vertical routes
I want stages to have that feeling where you start noticing your own routes through them.
Instead of everybody always meeting in the exact same center platform, a level can have places to chase somebody, escape, flank another player, fight over a ball, or just launch yourself off something because it looks fun.
Create Your Own Content
A huge part of STREETMADE is the built-in creation system.
The game includes editors for creating content directly inside the game.
Map Editor
Build your own three-layer stages using custom assets, platforms, barriers, spawn locations and other objects.
Asset Workshop
Create environment art and props using lightweight vector-style geometric shapes.
Character Creator
Build custom characters from shapes and reusable pieces.
Animation Editor
Rig and animate characters, create attacks and edit animations frame-by-frame.
Combat Editing
Characters can have editable attack/damage regions and gameplay properties rather than animations being purely visual.
The long-term goal is for STREETMADE to feel partly like a game and partly like a tiny street-cartoon creation engine.
The Art Style
STREETMADE uses a bold, heavily outlined 2D look influenced by:
- Street art
- Hip-hop artwork
- Saturday morning cartoons
- Classic animation
- Anime
- Arcade fighting games
- Comic books
The world is colorful rather than permanently dark or dystopian.
Neighborhoods are exaggerated, weird, energetic and built like giant playable cartoon sets.
The Music
Hip-hop is a major part of STREETMADE's identity.
The soundtrack leans toward rough underground production:
Dusty drums.
Heavy bass.
Sampler grit.
Vinyl noise.
Chopped voices.
DJ scratches.
Strange transitions.
Hard stops.
Distorted announcers.
Matches are supposed to feel somewhere between a street game, a fighting-game tournament and a beat tape that somehow became playable.
Built for the Browser
STREETMADE is being developed as a lightweight browser game using HTML, CSS and JavaScript.
No giant game-engine installation is required to play the browser build.
It's being designed around:
- Desktop
- Android
- Touch controls
- Mouse
- Keyboard
- Controllers
The project is still actively being developed, so systems, visuals, balance and content will continue changing.
Current Development
STREETMADE is a work in progress.
Some systems are experimental.
Some animations and artwork are unfinished.
Balance will change.
Bugs will happen.
Entire ideas may get rebuilt if I find something more fun.
I'm putting builds out while the game is being made because I want people to actually play with these systems while they evolve instead of hiding the project until everything is finished.
If something feels weird, breaks, or gives you an idea for something that would make the game better, tell me.
What I'm Building Toward
The bigger idea behind STREETMADE is a game where a neighborhood becomes the playground.
Fight somebody on a rooftop.
Jump down into a basketball game.
Chase somebody through an alley.
Launch a ball from the back layer toward a hoop in the foreground.
Build your own character.
Draw your own props.
Make a completely different neighborhood.
Then throw everybody into it and see what happens.
That's STREETMADE.
| Updated | 2 hours ago |
| Published | 4 days ago |
| Status | In development |
| Platforms | HTML5 |
| Release date | 9 hours ago |
| Author | ShinyNate |
| Genre | Fighting, Sports |
| Tags | 2D, Arcade, Character Customization, Drawing, Game Design, Multiplayer, Sandbox, Side Scroller |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse, Gamepad (any), Touchscreen |
| Accessibility | Configurable controls |
| Multiplayer | Local multiplayer |
| Player count | 1 - 4 |
| AI Disclosure | AI Assisted, Code, Sounds |

