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Streetmade

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Devlog

  • Three layer movement and world depth
    August 17, 2026 by ShinyNate
    Streetmade’s levels aren’t built like a normal flat sidescroller. The environment is split into three playable depth layers, and I’ve been doing more work on making those layers actually affect... Continue reading
  • Streetmade Dev Update— Built-In Replays 🎥
    August 17, 2026 by ShinyNate
    This one started because I was trying to record Streetmade on my phone and every screen recorder I tried absolutely murdered the performance lol. So instead of fighting with that, I built recording in... Continue reading
  • I’m Basically Building a Game Editor Inside Streetmade
    August 17, 2026 by ShinyNate#Sandbox, #Custom, #Creator, #Game engine
    One of the stranger things that happened while making Streetmade is that at some point I stopped just making a fighting game and accidentally started making a little game engine inside of it lol. A lo... Continue reading
  • Streetmade Is Online Now — Multiplayer, Match Browser & Streetmade Exchange
    August 17, 2026 by ShinyNate#Community content, #Online multiplayer
    Streetmade just hit probably one of the biggest milestones since I started working on it. Online multiplayer is actually working. Up until recently Streetmade was mainly running locally, through Termu... Continue reading
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